The game's localization was directed by Janet Hsu, and was incorporated into the overall development, allowing the localization team a larger degree of insight into the developers' intentions. As it was the first Ace Attorney game on the Nintendo 3DS, the developers made use of 3D graphics they focused on preserving the look of the earlier Ace Attorney games' 2D art, and wanted to ensure that the graphics looked better than those in the simultaneously developed Professor Layton vs. Due to the game being made a long time after Apollo Justice, the developers wanted it to make a big impact, and came up with the idea of the player working to revive the trial system. The development team included the producer Motohide Eshiro, the directors Takeshi Yamazaki and Yasuhiro Seto, and the composer Noriyuki Iwadare. The player can use some character-specific gameplay mechanics: Phoenix can see "psyche-locks" over witnesses who are hiding something Apollo can spot visual cues in witnesses that indicate lying and Athena can detect conflicting emotions in witnesses' voices. The gameplay is split into investigation sections, where the player searches for evidence and talks to witnesses, and trials, where they search for inconsistencies between witness testimonies and the evidence. The player takes the roles of three defense attorneys Phoenix Wright, Apollo Justice and Athena Cykes, who defend their clients in multiple cases and try to restore confidence in the courts. The game is set around a year after the previous game, Apollo Justice: Ace Attorney, in a time where the court system has entered a dark era of false charges and fabricated evidence, caused in part by the event that led to Phoenix being unjustly disbarred. It is the fifth main entry in the Ace Attorney series, and was originally released for the Nintendo 3DS in 2013, with iOS and Android versions following in 20. Present 2.3 (R.Phoenix Wright: Ace Attorney – Dual Destinies is a visual novel adventure video game developed and published by Capcom. Present 2.3 (R.RD) - Amazing Nine-Tails MaskĬE - Florent L'Belle - The Amazing Nine-Tails' True Identity S4 2.4 (R.R.RD) - Present Amazing Nine Tails Glossy MM - Damian Tenma - The Ruler of Demonkind SN 2.1 (D) - Present Fox and Demon Statue S5 2.5 - Present Jinxie's Statement (U.L)ĬE - Florent L'Belle - In the Fox Chamber Present 1.3 (R.R) - Special Edition Paper S4 3.2 (RU) - Present Forbidden Chamber Key Present 3.2 (RD.D) - Village Superstitions Present 1.5 (R.R.R.R) - Special Edition paper Opt 3/3 - The perp locked it from outside S5 2.3 (R.RD) - Present Fox and Demon StatueĬE - Bobby Fulbright - Feathers and TracksĬE - Phineas Filch - Ears Working Overtime Present 2.5 (U.L) - Amazing Nine-Tails Mask Present 3.1 (U) - Amazing Nine-Tails Photo Present 2.4 (R.R.RD) - Courtroom Bombing Photo S2 2.3 (R.RD) - Present Apollo's Assault Photo MM - Juniper Woods - When the Bomb Went Off If you have questions or corrections, contact indykenobi. Move X.Y means move to the Yth option on the Xth page for instance, Move 2.1 means 1st option on the 2nd page. X/Y means to choose the Xth option out of Y choices so for example, Opt 2/3 is to choose the second of three choices. SN P means Press the new statement (no movement necessary). ![]() S# P means Press the # statement in the testimony. Sometimes the Present menu will pop up automatically. Present EX.Y (.) - this means enter the Present Menu, and present the evidence/profile as described above. Present EX.Y (.) - this means the evidence menu will pop up automatically present the evidence as described above. The stuff in parentheses is shorthand for the cursor movements for example, R.RD means to go right, then right-down. S# EX.Y (.) - this means on statement #, Present the Evidence (E) on page X in slot Y, where the slots are numbered 1-5 from left to right. These notes were written up by indykenobi for his own use.
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